On this page
- Crops do not make the money
- Where coins come from
- How to read “profit per hour”
- The best recipes by level band
- Levels 1 to 10
- Levels 11 to 20
- Levels 21 to 30
- Levels 31 to 45
- Levels 46 to 60
- Levels 61 to 80
- Levels 81 to 100
- Levels 101 and up
- Animals are a coin engine too
- Boosts and events that raise your income
- Spend coins in the right order
Coins pay for everything on the farm: new fields, building upgrades, animal upgrades, barn space and the permanent upgrades that make every timer shorter. This guide shows where coins really come from, how to compare recipes by profit per hour, and which concrete recipes earn the most at every stage of the game.
Crops do not make the money
Look at the sell prices:
sells for 1
coin,
for 3,
for 4. Even
the late crops stay below 40 coins. A field of anything sold straight from the barn earns
only a handful of coins per hour.
The money is made one step further. Crops are cheap ingredients, and buildings turn them into goods worth many times more:
- 2
become 1
(13 coins). - 1 Flour becomes 1
(35 coins). - 10 Wild Lavender, worth 140 coins as raw crops, become a Lavender Bouquet that sells for 980 coins.
So the question is never “which crop pays best?” but “which chain turns my crops into the most valuable goods per hour of slot time?”.
Where coins come from
Selling is the weakest source. Most of your income should come from the systems below, roughly in this order of importance.
| Source | Unlocks | How it pays |
|---|---|---|
| Orders | Level 1 | Well above the sell value of the goods. |
| Level 1 | They only ask for things you already hold, and pay clearly more than the sell price, a little more at higher levels. One arrives about every 7 minutes. | |
| Level 15 | Six crates, each paying well above sell value, plus a completion bonus that is worth at least as much as all crates together. | |
| Truck deliveries | Level 23 | Four boxes paying coins and XP, then a reward of building materials and boosts. |
| Level 14 | Fill other players’ requests for at least double the sell price per item. | |
| Level 11 | Sell to other players at a price you choose. | |
| Level 21 | Three big orders a day, then a chest. See the |
|
| Coin Barn | Level 17 | A |
| Level-up stipend | Every level | 100 coins plus 25 per level reached. |
The Coin Barn deserves a closer look because it earns while you sleep. It costs 5,000 coins to build and pays 500 coins every 12 hours. The five levels pay 500, 1,200, 2,500, 5,000 and 10,000 coins per 12-hour collection, and upgrading costs 15,000, 40,000, 70,000 and 175,000 coins.
Tip: Because orders pay well above the sell price, the golden rule is deliver first, sell last. Selling a stack of bread to the barn is almost always a worse deal than keeping it for the next order, visitor or boat crate.
For the details of every delivery system, read the
Trading & Orders guide.
How to read “profit per hour”
To compare recipes fairly, this guide uses one simple number:
profit per hour = (sell price of the product - sell value of its ingredients) / craft time in hours
It tells you how many coins one crafting slot adds per hour on top of what its ingredients were worth. It has two honest limits. It prices every ingredient at its sell value, so the time it took to make an intermediate ingredient (the flour in your bread) is not counted. And it assumes you collect right on time. That is why long recipes can still be great: if you start a 4-hour craft before bed, you do not care that the number per hour is lower, you care about the profit per craft.
In the tables below, the level next to a building is the level at which that recipe
unlocks; you also need the building itself. You can see the same numbers per recipe in the
Recipes table.
The best recipes by level band
These are the stand-outs for each stage. The ingredient value is what the ingredients would sell for.
Levels 1 to 10
At the start every coin is precious and everything is small.
| Recipe | Where | Time | Sells | Ingredients | Profit/hour |
|---|---|---|---|---|---|
| Bakery, Lv 8 | 30 min | 70 | 20 | 100 | |
| Bakery, Lv 5 | 15 min | 35 | 13 | 88 | |
| Mill, Lv 4 | 10 min | 20 | 6 | 84 | |
| Mill, Lv 3 | 8 min | 13 | 2 | 83 |
Keep the Mill and Bakery running and feed every order you can.
Levels 11 to 20
| Recipe | Where | Time | Sells | Ingredients | Profit/hour |
|---|---|---|---|---|---|
| Kitchen, Lv 17 | 6 min | 55 | 34 | 210 | |
| Kitchen, Lv 17 | 15 min | 70 | 31 | 156 | |
| Kitchen, Lv 19 | 35 min | 120 | 53 | 115 | |
| Bakery, Lv 15 | 1h 30m | 150 | 31 | 79 |
Herb Loaf is the one to start before you leave: it nets 119 coins per craft from cheap ingredients.
Levels 21 to 30
| Recipe | Where | Time | Sells | Ingredients | Profit/hour |
|---|---|---|---|---|---|
| Spinning Wheel, Lv 28 | 20 min | 180 | 120 | 180 | |
| Smoker, Lv 30 | 50 min | 360 | 240 | 144 | |
| Breakfast Cart, Lv 21 | 45 min | 145 | 49 | 128 | |
| Bakery, Lv 25 | 40 min | 220 | 141 | 119 | |
| Smoker, Lv 25 | 3 h | 250 | 76 | 58 |
Smoked Sausage looks weak per hour but nets 174 coins per craft and 340 XP, which makes it a fine overnight job.
Levels 31 to 45
| Recipe | Where | Time | Sells | Ingredients | Profit/hour |
|---|---|---|---|---|---|
| Dairy, Lv 34 | 25 min | 165 | 105 | 144 | |
| Creamery, Lv 45 | 25 min | 160 | 100 | 144 | |
| Cookhouse, Lv 32 | 35 min | 230 | 154 | 130 | |
| Sugar House, Lv 44 | 7 min | 90 | 76 | 120 |
Levels 46 to 60
This is where the first big jump happens, and it is the
Florist at Level 60.
| Recipe | Where | Time | Sells | Ingredients | Profit/hour |
|---|---|---|---|---|---|
| Florist, Lv 60 | 30 min | 980 | 140 | 1,680 | |
| Sugar House, Lv 49 | 20 min | 200 | 120 | 240 | |
| Breakfast Cart, Lv 59 | 15 min | 395 | 340 | 220 | |
| Creamery, Lv 50 | 35 min | 390 | 300 | 154 |
Levels 61 to 80
| Recipe | Where | Time | Sells | Ingredients | Profit/hour |
|---|---|---|---|---|---|
| Florist, Lv 66 | 1 h | 1,490 | 210 | 1,280 | |
| Florist, Lv 73 | 1 h | 1,950 | 670 | 1,280 | |
| Oil Press, Lv 61 | 25 min | 230 | 70 | 384 | |
| Dairy, Lv 63 | 1h 10m | 360 | 112 | 213 | |
| Tea House, Lv 76 | 30 min | 365 | 264 | 202 |
Levels 81 to 100
| Recipe | Where | Time | Sells | Ingredients | Profit/hour |
|---|---|---|---|---|---|
| Florist, Lv 81 | 2 h | 3,050 | 1,084 | 983 | |
| Florist, Lv 85 | 2 h | 2,130 | 840 | 645 | |
| Florist, Lv 85 | 4 h | 3,470 | 1,204 | 567 | |
| Clockmaker, Lv 91 | 1 h | 1,855 | 1,530 | 325 | |
| Confectioner, Lv 93 | 45 min | 360 | 190 | 227 |
The Grand Bouquet nets 2,266 coins per craft, the most of any recipe in this band.
Levels 101 and up
The Florist recipes above stay among the best at every level. On top of them, the endgame buildings add big, slow crafts:
| Recipe | Where | Time | Sells | Ingredients | Profit/hour |
|---|---|---|---|---|---|
| Bath House, Lv 125 | 40 min | 570 | 356 | 321 | |
| Fromagerie, Lv 119 | 2 h | 3,295 | 2,780 | 258 | |
| Stone Oven Pizzeria, Lv 152 | 3 h | 10,005 | 8,580 | 475 | |
| Golden Harvest Hall, Lv 199 | 12 h | 52,175 | 45,000 | 598 |
The 12-hour Monument nets 7,175 coins per craft, a great overnight slot once you can afford the ingredients.
Good to know: The Florist’s secret is its cheap ingredient. Wild Lavender sells for only 14 coins, yet 10 of them become a 980-coin bouquet. You can grow it as a crop from Level 60, or gather it once you have opened the Lavender Fields area (Level 58).
Animals are a coin engine too
An animal building produces more per feed the higher you upgrade it: a Level 8 building
yields 8 items per batch from just 1 feed. At Level 8 a Chicken Coop lays 8 eggs (72 coins
of value) every 10 minutes for about 7 coins of feed. A Level 8 Apiary yields 8 honey (400
coins of value) every 1 hour 38 minutes. Animal goods also sit in dozens of valuable
recipes. Read the
Animals & Feed guide for the
full upgrade costs.
Boosts and events that raise your income
Coin Boost items (1 or 2 hours) give +25% coins from selling and from delivery
rewards. Save them for a day when you have a lot to hand in.- The
Order Board Boost upgrade (Level 29) adds 3% coins and 2% XP to orders per upgrade
level, up to +30% coins at its top level.
Weekly events change by weekday. Grand Market Day (the last Tuesday of the month) and
the Harvest Festival Weekend (first Saturday and Sunday) double order coins. Weekend
Market (the third weekend) gives +10% order coins. Golden Guest Day (second Thursday) and
Visitor Festival days double visitor coins.- Level rewards hand out boosts every 12 levels, and trucks drop them too.
Spend coins in the right order
- Fields while they are cheap (they get expensive from around the 20th).
- Crafting slots: each building upgrade adds one slot, which is the most direct way to raise income. A Mill reaches 7 slots for 11,200 coins in total, a Bakery for 20,200.
- Animal upgrades once your recipes ask for animal goods.
- Barn space so that nothing ever blocks a harvest.
- Permanent upgrades such as
Crafting Speed and
Field Efficiency (each level makes
timers 3% shorter, up to 30% at Level 10). - The Coin Barn early on, because it pays back every day.
Tip: Never spend gems on speeding up a craft just to make coins. One gem is only 10 minutes, and the coins you get from the extra craft are worth less than what gems can buy elsewhere.
