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Making Coins

How to earn coins in TinyHarvest: where the money comes from, and the best-paying recipes for every level band, with real profit-per-hour numbers.

Guide10 min read
On this page
  1. Crops do not make the money
  2. Where coins come from
  3. How to read “profit per hour”
  4. The best recipes by level band
  5. Levels 1 to 10
  6. Levels 11 to 20
  7. Levels 21 to 30
  8. Levels 31 to 45
  9. Levels 46 to 60
  10. Levels 61 to 80
  11. Levels 81 to 100
  12. Levels 101 and up
  13. Animals are a coin engine too
  14. Boosts and events that raise your income
  15. Spend coins in the right order

Coins pay for everything on the farm: new fields, building upgrades, animal upgrades, barn space and the permanent upgrades that make every timer shorter. This guide shows where coins really come from, how to compare recipes by profit per hour, and which concrete recipes earn the most at every stage of the game.

Crops do not make the money

Look at the sell prices: Wheat sells for 1 coin, Corn for 3, Tomato for 4. Even the late crops stay below 40 coins. A field of anything sold straight from the barn earns only a handful of coins per hour.

The money is made one step further. Crops are cheap ingredients, and buildings turn them into goods worth many times more:

  • 2 Wheat become 1 Flour (13 coins).
  • 1 Flour becomes 1 Bread (35 coins).
  • 10 Wild Lavender, worth 140 coins as raw crops, become a Lavender Bouquet that sells for 980 coins.

So the question is never “which crop pays best?” but “which chain turns my crops into the most valuable goods per hour of slot time?”.

Where coins come from

Selling is the weakest source. Most of your income should come from the systems below, roughly in this order of importance.

Source Unlocks How it pays
Orders Level 1 Well above the sell value of the goods.
Visitors Level 1 They only ask for things you already hold, and pay clearly more than the sell price, a little more at higher levels. One arrives about every 7 minutes.
Harbor boat Level 15 Six crates, each paying well above sell value, plus a completion bonus that is worth at least as much as all crates together.
Truck deliveries Level 23 Four boxes paying coins and XP, then a reward of building materials and boosts.
Wanted Board Level 14 Fill other players’ requests for at least double the sell price per item.
Market Board Level 11 Sell to other players at a price you choose.
Merrin’s orders Level 21 Three big orders a day, then a chest. See the Valley & Town guide.
Coin Barn Level 17 A Farm Map building that fills with coins twice a day.
Level-up stipend Every level 100 coins plus 25 per level reached.

The Coin Barn deserves a closer look because it earns while you sleep. It costs 5,000 coins to build and pays 500 coins every 12 hours. The five levels pay 500, 1,200, 2,500, 5,000 and 10,000 coins per 12-hour collection, and upgrading costs 15,000, 40,000, 70,000 and 175,000 coins.

Tip: Because orders pay well above the sell price, the golden rule is deliver first, sell last. Selling a stack of bread to the barn is almost always a worse deal than keeping it for the next order, visitor or boat crate.

For the details of every delivery system, read the Trading & Orders guide.

How to read “profit per hour”

To compare recipes fairly, this guide uses one simple number:

profit per hour = (sell price of the product - sell value of its ingredients) / craft time in hours

It tells you how many coins one crafting slot adds per hour on top of what its ingredients were worth. It has two honest limits. It prices every ingredient at its sell value, so the time it took to make an intermediate ingredient (the flour in your bread) is not counted. And it assumes you collect right on time. That is why long recipes can still be great: if you start a 4-hour craft before bed, you do not care that the number per hour is lower, you care about the profit per craft.

In the tables below, the level next to a building is the level at which that recipe unlocks; you also need the building itself. You can see the same numbers per recipe in the Recipes table.

The best recipes by level band

These are the stand-outs for each stage. The ingredient value is what the ingredients would sell for.

Levels 1 to 10

At the start every coin is precious and everything is small.

Recipe Where Time Sells Ingredients Profit/hour
Cornbread Bakery, Lv 8 30 min 70 20 100
Bread Bakery, Lv 5 15 min 35 13 88
Cornmeal Mill, Lv 4 10 min 20 6 84
Flour Mill, Lv 3 8 min 13 2 83

Keep the Mill and Bakery running and feed every order you can.

Levels 11 to 20

Recipe Where Time Sells Ingredients Profit/hour
Mashed Potatoes Kitchen, Lv 17 6 min 55 34 210
Egg Drop Soup Kitchen, Lv 17 15 min 70 31 156
Pork Chops Kitchen, Lv 19 35 min 120 53 115
Herb Loaf Bakery, Lv 15 1h 30m 150 31 79

Herb Loaf is the one to start before you leave: it nets 119 coins per craft from cheap ingredients.

Levels 21 to 30

Recipe Where Time Sells Ingredients Profit/hour
Wool Yarn Spinning Wheel, Lv 28 20 min 180 120 180
Smoked Cheese Smoker, Lv 30 50 min 360 240 144
Farm Breakfast Breakfast Cart, Lv 21 45 min 145 49 128
Sticky Buns Bakery, Lv 25 40 min 220 141 119
Smoked Sausage Smoker, Lv 25 3 h 250 76 58

Smoked Sausage looks weak per hour but nets 174 coins per craft and 340 XP, which makes it a fine overnight job.

Levels 31 to 45

Recipe Where Time Sells Ingredients Profit/hour
Goat Butter Dairy, Lv 34 25 min 165 105 144
Yogurt Creamery, Lv 45 25 min 160 100 144
Onion Soup Cookhouse, Lv 32 35 min 230 154 130
Chocolate Sugar House, Lv 44 7 min 90 76 120

Levels 46 to 60

This is where the first big jump happens, and it is the Florist at Level 60.

Recipe Where Time Sells Ingredients Profit/hour
Lavender Bouquet Florist, Lv 60 30 min 980 140 1,680
Maple Syrup Sugar House, Lv 49 20 min 200 120 240
Trail Mix Breakfast Cart, Lv 59 15 min 395 340 220
Goat Yogurt Bowl Creamery, Lv 50 35 min 390 300 154

Levels 61 to 80

Recipe Where Time Sells Ingredients Profit/hour
Pressed Flowers Florist, Lv 66 1 h 1,490 210 1,280
Orchid Corsage Florist, Lv 73 1 h 1,950 670 1,280
Lavender Oil Oil Press, Lv 61 25 min 230 70 384
Goat Cheese Dairy, Lv 63 1h 10m 360 112 213
Spring Water Tonic Tea House, Lv 76 30 min 365 264 202

Levels 81 to 100

Recipe Where Time Sells Ingredients Profit/hour
Flower Crown Florist, Lv 81 2 h 3,050 1,084 983
Glowing Ore Display Florist, Lv 85 2 h 2,130 840 645
Grand Bouquet Florist, Lv 85 4 h 3,470 1,204 567
Pocket Watch Clockmaker, Lv 91 1 h 1,855 1,530 325
Gilded Cacao Confectioner, Lv 93 45 min 360 190 227

The Grand Bouquet nets 2,266 coins per craft, the most of any recipe in this band.

Levels 101 and up

The Florist recipes above stay among the best at every level. On top of them, the endgame buildings add big, slow crafts:

Recipe Where Time Sells Ingredients Profit/hour
Bath Salts Bath House, Lv 125 40 min 570 356 321
Grand Cheese Board Fromagerie, Lv 119 2 h 3,295 2,780 258
Pizza Party Platter Stone Oven Pizzeria, Lv 152 3 h 10,005 8,580 475
Valley Monument Model Golden Harvest Hall, Lv 199 12 h 52,175 45,000 598

The 12-hour Monument nets 7,175 coins per craft, a great overnight slot once you can afford the ingredients.

Good to know: The Florist’s secret is its cheap ingredient. Wild Lavender sells for only 14 coins, yet 10 of them become a 980-coin bouquet. You can grow it as a crop from Level 60, or gather it once you have opened the Lavender Fields area (Level 58).

Animals are a coin engine too

An animal building produces more per feed the higher you upgrade it: a Level 8 building yields 8 items per batch from just 1 feed. At Level 8 a Chicken Coop lays 8 eggs (72 coins of value) every 10 minutes for about 7 coins of feed. A Level 8 Apiary yields 8 honey (400 coins of value) every 1 hour 38 minutes. Animal goods also sit in dozens of valuable recipes. Read the Animals & Feed guide for the full upgrade costs.

Boosts and events that raise your income

  • Coin Boost items (1 or 2 hours) give +25% coins from selling and from delivery rewards. Save them for a day when you have a lot to hand in.
  • The Order Board Boost upgrade (Level 29) adds 3% coins and 2% XP to orders per upgrade level, up to +30% coins at its top level.
  • Weekly events change by weekday. Grand Market Day (the last Tuesday of the month) and the Harvest Festival Weekend (first Saturday and Sunday) double order coins. Weekend Market (the third weekend) gives +10% order coins. Golden Guest Day (second Thursday) and Visitor Festival days double visitor coins.
  • Level rewards hand out boosts every 12 levels, and trucks drop them too.

Spend coins in the right order

  1. Fields while they are cheap (they get expensive from around the 20th).
  2. Crafting slots: each building upgrade adds one slot, which is the most direct way to raise income. A Mill reaches 7 slots for 11,200 coins in total, a Bakery for 20,200.
  3. Animal upgrades once your recipes ask for animal goods.
  4. Barn space so that nothing ever blocks a harvest.
  5. Permanent upgrades such as Crafting Speed and Field Efficiency (each level makes timers 3% shorter, up to 30% at Level 10).
  6. The Coin Barn early on, because it pays back every day.

Tip: Never spend gems on speeding up a craft just to make coins. One gem is only 10 minutes, and the coins you get from the extra craft are worth less than what gems can buy elsewhere.