This table shows the seven depths of the Mine, from the Surface Tunnels down to the Crystal
Caverns. Read it from top to bottom, since you open each depth by gaining Mine Mastery from
your runs. Base time is the length of a run before your team’s Power, gear and Mastery
change it, and stamina cost is what each explorer pays (or one Pickaxe instead). Recommended
Power is the team strength the depth expects; going under it makes runs slower and rare
finds less likely. The main ores always arrive, while each rarer extra rolls on its own
with the chance shown; open a depth to see how a bigger team lifts it. Use the table to plan
which ores you need next for the Refinery, then see the
Mine, Refinery & Blacksmith guide.
Mine depths
7Every run brings the guaranteed finds; each rare find rolls on its own with the chance shown (one explorer at full Power). Pick your team and gear above the table to see your own run. Open a depth for team examples.
⛏️ Your team & gearno team — base values from the game
| Depth | Run | Stamina | Power | Always | Sometimes | XP | ||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 1h | 1 | 20 | 8 +8 mastery | ||||||||||||||||||||||||
A shallow network of tunnels rich in basic ores. Your mining journey begins here. Rare finds per run
| ||||||||||||||||||||||||||||
| 100 | 2h | 1 | 30 | 10 +12 mastery | ||||||||||||||||||||||||
Copper-rich layers with occasional iron. Rare finds per run
| ||||||||||||||||||||||||||||
| 250 | 4h | 2 | 40 | 12 +18 mastery | ||||||||||||||||||||||||
Dense iron pockets and quartz formations. Rare finds per run
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| 500 | 6h | 2 | 55 | 15 +24 mastery | ||||||||||||||||||||||||
Silvery ore seams with refined silica. Rare finds per run
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| 1,000 | 8h | 3 | 70 | 18 +38 mastery | ||||||||||||||||||||||||
Deep caverns rich in gold and amber. Rare finds per run
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| 2,000 | 12h | 3 | 90 | 22 +58 mastery | ||||||||||||||||||||||||
Hard-to-reach titanium with raw gems. Rare finds per run
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| 3,500 | 16h | 4 | 115 | 26 +75 mastery | ||||||||||||||||||||||||
Glittering caverns filled with rare gems. Rare finds per run
| ||||||||||||||||||||||||||||
Nothing matches this filter.
Mine mastery
5| Level | Mastery XP | Perk | Double drop |
|---|---|---|---|
| 0 · Untrained | 0 | Starting tier | – |
| 1 · Bronze | 100 | +1 mastery XP per mission | – |
| 2 · Silver | 400 | Missions complete 3% faster | – |
| 3 · Gold | 1,000 | +5% chance for double drop | 5% |
| 4 · Master | 2,500 | Title "Deep Warden" | 5% |
Nothing matches this filter.
The Exchange
263 rotating daily deals are on offer each day next to the fixed trades.
| Trade | You give | You get | Limit | |
|---|---|---|---|---|
| Salvage CrateBarn Materials | Lv 40 | 2× barn material (daily) | 2 / dayDaily deal | |
| Lv 40 | 2 / dayDaily deal | |||
| Lv 40 | 1 / dayDaily deal | |||
| Lv 40 | 2 / dayDaily deal | |||
| Lv 40 | 2 / dayDaily deal | |||
| Lv 45 | 2 / dayDaily deal | |||
| Lv 55 | 2 / dayDaily deal | |||
| Lv 65 | 1 / dayDaily deal | |||
| Lv 55 | 1 / dayDaily deal | |||
| Lv 60 | 1 / dayDaily deal | |||
| Lv 40 | 1 / week | |||
| Lv 55 | 1 / week | |||
| Lv 65 | 1 / week | |||
| Lv 40 | – | |||
| Lv 40 | – | |||
| Lv 40 | – | |||
| Lv 45 | 10 / day | |||
| Lv 65 | – | |||
| Lv 40 | – | |||
| Lv 40 | – | |||
| Lv 40 | – | |||
| Lv 48 | – | |||
| Lv 48 | – | |||
| Lv 58 | – | |||
| Lv 58 | – | |||
| Lv 70 | – |
Nothing matches this filter.
Refinery
11Smelt ores into ingots and cut raw gems.
- Sell
- coins the shop pays for one unit
- Market
- what one unit can be listed for on the player Market: from 1 coin up to a cap set by its sell price
- XP
- player XP for collecting one craft
- Profit / h
- sell value minus what the ingredients would sell for, per hour of craft time
- XP / h
- XP per hour of craft time
| Ingredients | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Lv 40 | 1h | 120 | 1–1,200 | 0 | 10 | 0 | |||
Full production tree for 1× Copper Ingot · longest chain 1h (one slot each, no boosts) Ingredients are worth 110 | |||||||||
| Lv 40 | 2h 30m | 200 | 1–2,000 | 0 | -404 | 0 | |||
Full production tree for 1× Cut Amber · longest chain 2h 30m (one slot each, no boosts) Ingredients are worth 210 | |||||||||
| Lv 40 | 1h 30m | 160 | 1–1,600 | 0 | -320 | 0 | |||
Full production tree for 1× Cut Quartz · longest chain 1h 30m (one slot each, no boosts) Ingredients are worth 140 | |||||||||
| Lv 40 | 4h | 300 | 1–3,000 | 0 | -500 | 0 | |||
Full production tree for 1× Cut Ruby · longest chain 4h (one slot each, no boosts) Ingredients are worth 300 | |||||||||
| Lv 40 | 6h | 340 | 1–3,400 | 0 | -693.3 | 0 | |||
Full production tree for 1× Cut Sapphire · longest chain 6h (one slot each, no boosts) Ingredients are worth 500 | |||||||||
| Lv 40 | 5h | 320 | 1–3,200 | 0 | 4 | 0 | |||
Full production tree for 1× Gold Ingot · longest chain 5h (one slot each, no boosts) Ingredients are worth 300 | |||||||||
| Lv 40 | 2h | 150 | 1–1,500 | 0 | 25 | 0 | |||
Full production tree for 1× Iron Ingot · longest chain 2h (one slot each, no boosts) Ingredients are worth 100 | |||||||||
| Lv 40 | 10h | 500 | 1–5,000 | 0 | -827 | 0 | |||
Full production tree for 1× Perfect Diamond · longest chain 10h (one slot each, no boosts) Ingredients are worth 770 | |||||||||
| Lv 40 | 10h | 600 | 1–6,000 | 0 | 6 | 0 | |||
Full production tree for 1× Platinum Ingot · longest chain 10h (one slot each, no boosts) Ingredients are worth 540 | |||||||||
| Lv 40 | 3h | 240 | 1–2,400 | 0 | 13.3 | 0 | |||
Full production tree for 1× Silver Ingot · longest chain 3h (one slot each, no boosts) Ingredients are worth 200 | |||||||||
| Lv 40 | 6h | 450 | 1–4,500 | 0 | 1.7 | 0 | |||
Full production tree for 1× Titanium Ingot · longest chain 6h (one slot each, no boosts) Ingredients are worth 440 | |||||||||
Nothing matches this filter.
Blacksmith
21Forge tools, armor, accessories and consumables.
- Sell
- coins the shop pays for one unit
- Market
- what one unit can be listed for on the player Market: from 1 coin up to a cap set by its sell price
- XP
- player XP for collecting one craft
- Profit / h
- sell value minus what the ingredients would sell for, per hour of craft time
- XP / h
- XP per hour of craft time
| Ingredients | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Lv 52 | 2h 30m | 1,500 | – | 0 | -1,176 | 0 | |||
Full production tree for 1× Amber Amulet · longest chain 5h 30m (one slot each, no boosts) Ingredients are worth 640 | |||||||||
| Lv 52 | 1h | 250 | – | 0 | -1,410 | 0 | |||
Full production tree for 1× Copper Compass · longest chain 2h 15m (one slot each, no boosts) Ingredients are worth 460 | |||||||||
| Lv 52 | 1h | 250 | – | 0 | -1,220 | 0 | |||
Full production tree for 1× Copper Vest · longest chain 6h 6m (one slot each, no boosts) Ingredients are worth 470 | |||||||||
| Lv 52 | 8h | 16,000 | – | 0 | 207.5 | 0 | |||
Full production tree for 1× Diamond Star · longest chain 18h (one slot each, no boosts) Ingredients are worth 1,340 | |||||||||
| Lv 52 | 1h | 0 | – | 0 | -995 | 0 | |||
Full production tree for 1× Explorer's Ration · longest chain 1h 23m (one slot each, no boosts) Ingredients are worth 145 | |||||||||
| Lv 52 | 4h | 3,500 | – | 0 | -1,782.5 | 0 | |||
Full production tree for 1× Gold Cartographer's Tool · longest chain 17h (one slot each, no boosts)
Ingredients are worth 3,630 | |||||||||
| Lv 52 | 4h 30m | 3,500 | – | 0 | -1,155.6 | 0 | |||
Full production tree for 1× Gold Royal Armor · longest chain 12h 30m (one slot each, no boosts) Ingredients are worth 1,900 | |||||||||
| Lv 52 | 2h | 600 | – | 0 | -1,307.5 | 0 | |||
Full production tree for 1× Iron Chain Mail · longest chain 7h 6m (one slot each, no boosts) Ingredients are worth 715 | |||||||||
| Lv 52 | 1h 30m | 600 | – | 0 | -1,546.7 | 0 | |||
Full production tree for 1× Iron Climbing Pick · longest chain 3h 30m (one slot each, no boosts) Ingredients are worth 720 | |||||||||
| Lv 52 | 1h 30m | 600 | – | 0 | -1,373.3 | 0 | |||
Full production tree for 1× Iron Miner's Lantern · longest chain 3h 30m (one slot each, no boosts) Ingredients are worth 460 | |||||||||
| Lv 52 | 2h 30m | 0 | – | 0 | -676 | 0 | |||
Full production tree for 1× Mining Rations · longest chain 4h 30m (one slot each, no boosts) Ingredients are worth 390 | |||||||||
| Lv 52 | 35m | 0 | – | 0 | -1,422.9 | 0 | |||
Full production tree for 1× Pickaxe · longest chain 2h 35m (one slot each, no boosts) Ingredients are worth 380 | |||||||||
| Lv 52 | 8h 30m | 16,000 | – | 0 | -83.5 | 0 | |||
Full production tree for 1× Platinum Aegis · longest chain 18h 30m (one slot each, no boosts)
Ingredients are worth 3,210 | |||||||||
| Lv 52 | 8h | 16,000 | – | 0 | -112.5 | 0 | |||
Full production tree for 1× Platinum Star Compass · longest chain 18h (one slot each, no boosts) Ingredients are worth 2,900 | |||||||||
| Lv 52 | 1h | 250 | – | 0 | -1,190 | 0 | |||
Full production tree for 1× Quartz Pendant · longest chain 2h 30m (one slot each, no boosts) Ingredients are worth 440 | |||||||||
| Lv 52 | 3h 30m | 3,500 | – | 0 | -1,034.3 | 0 | |||
Full production tree for 1× Ruby Ring · longest chain 8h 30m (one slot each, no boosts) Ingredients are worth 920 | |||||||||
| Lv 52 | 5h 30m | 8,000 | – | 0 | -460 | 0 | |||
Full production tree for 1× Sapphire Crown · longest chain 11h 30m (one slot each, no boosts) Ingredients are worth 1,130 | |||||||||
| Lv 52 | 3h | 1,500 | – | 0 | -1,466.7 | 0 | |||
Full production tree for 1× Silver Guard Plate · longest chain 7h 51m (one slot each, no boosts) Ingredients are worth 1,700 | |||||||||
| Lv 52 | 2h 30m | 1,500 | – | 0 | -1,820 | 0 | |||
Full production tree for 1× Silver Surveyor's Kit · longest chain 10h 30m (one slot each, no boosts)
Ingredients are worth 2,050 | |||||||||
| Lv 52 | 5h 30m | 8,000 | – | 0 | -1,210.9 | 0 | |||
Full production tree for 1× Titanium Drill · longest chain 21h 30m (one slot each, no boosts)
Ingredients are worth 4,660 | |||||||||
| Lv 52 | 6h | 8,000 | – | 0 | -666.7 | 0 | |||
Full production tree for 1× Titanium Fortress Plate · longest chain 12h (one slot each, no boosts) Ingredients are worth 2,200 | |||||||||
Nothing matches this filter.
Gear
18Qualities: Common (core ×1), Rare (core ×1.5), Epic (core ×3), Holy (core ×5). 3 pieces of one quality fuse into the next at the Anvil. Percent effects that end in a chance roll once per run.
| Gear | Core stat | Forge | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Expedition speed 5% | recipe | 1–1,250 | |||||||||||||||||
By quality
| |||||||||||||||||||
| Expedition speed 8% | recipe | 1–3,000 | |||||||||||||||||
By quality
| |||||||||||||||||||
| Expedition speed 10% | recipe | 1–7,500 | |||||||||||||||||
By quality
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| Expedition speed 12% | recipe | 1–17,500 | |||||||||||||||||
By quality
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| Expedition speed 15% | recipe | 1–40,000 | |||||||||||||||||
By quality
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| Expedition speed 18% | recipe | 1–80,000 | |||||||||||||||||
By quality
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| Power 4 | recipe | 1–1,250 | |||||||||||||||||
By quality
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| Power 7 | recipe | 1–3,000 | |||||||||||||||||
By quality
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| Power 11 | recipe | 1–7,500 | |||||||||||||||||
By quality
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| Power 15 | recipe | 1–17,500 | |||||||||||||||||
By quality
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| Power 20 | recipe | 1–40,000 | |||||||||||||||||
By quality
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| Power 25 | recipe | 1–80,000 | |||||||||||||||||
By quality
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| Max stamina 1 | recipe | 1–1,250 | |||||||||||||||||
By quality
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| Max stamina 1 | recipe | 1–3,000 | |||||||||||||||||
By quality
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| Max stamina 2 | recipe | 1–7,500 | |||||||||||||||||
By quality
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| Max stamina 2 | recipe | 1–17,500 | |||||||||||||||||
By quality
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| Max stamina 3 | recipe | 1–40,000 | |||||||||||||||||
By quality
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| Max stamina 3 | recipe | 1–80,000 | |||||||||||||||||
By quality
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Nothing matches this filter.
Forge and Anvil chances
6Every forged piece rolls its quality once. At the Anvil, 3 pieces of one quality try to fuse into the next; a failed try keeps all pieces and only costs the fee and the time. Every try is a fresh roll.
| Roll | Result | Chance |
|---|---|---|
| Forge | Common | 70% |
| Forge | Rare | 25% 1 in 4 |
| Forge | Epic | 5% 1 in 20 |
| Anvil fuse | Common → Rare | 75% |
| Anvil fuse | Rare → Epic | 50% |
| Anvil fuse | Epic → Holy | 20% 1 in 5 |
Nothing matches this filter.
How chances change
14Each rare find rolls on its own: (base chance × (1 − Power penalty) + 3% per lucky explorer) × (1 + team + gear + overpower bonus), at most 100 %. Up to 3 explorers go down, and Bolt the hired miner can join them.
| Source | Changes | Effect |
|---|---|---|
| Each explorer beyond the firstTeam | Rare finds, amounts | +5% to the rare multiplier · +25% on every amount |
| Lucky explorerExplorer trait | Rare finds | +3% added to every rare find's base chance (each lucky explorer) |
| Miner explorerExplorer trait | Ore amounts | +10% ore, stone and coal (each miner) |
| Team Power ≥ 1.25× the depth'sPower | Rare finds | +5% to the rare multiplier |
| Team Power below the depth’sPower | Rare finds, run time | up to 5 short: −10% · up to 10 short: −20% · more: 30 % plus a tenth of the missing share of Power, at most 40 % |
| Rare chanceGear trait | Rare finds | 3%–19.6% added to the rare multiplier |
| Rare materialsGear trait | Rare finds | 4%–22.4% added to the rare multiplier |
| Gem chanceGear trait | Gem finds | 4%–22.4% on finds named "gem" (no depth has one yet) |
| Overpower procGear trait | Rare finds | 2%–14% per run to count as overpowered |
| Double rewardsGear trait | Guaranteed finds | 2%–7% per run to double every guaranteed amount |
| Extra top itemGear trait | Rarest find | 2%–7% per run for one extra of the depth's rarest find |
| Guaranteed rare / Bonus loot rollGear trait | Rare finds | Guaranteed rare: one random rare find when none hit · Bonus loot roll: one more roll on a random rare find |
| Mine mastery 3 · GoldMastery | Every reward line | 5% per line to double |
| Keen Eyes I, Keen Eyes II, Keen Eyes III, Keen Eyes IVSpire Ascension | Every reward line | +2% · +3% · +2% · +2% to the double-drop chance (all with Gold mastery: 14%) |
Nothing matches this filter.
