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Animals & Feed

Every animal building in TinyHarvest: unlock levels, feed recipes, products, upgrades, speed-ups, and what all those eggs and milk are actually good for.

Guide8 min readTables: Animals →
On this page
  1. How an animal building works
  2. The seven animal buildings
  3. The feed chain
  4. Upgrades: more per batch, faster batches
  5. Extra buildings
  6. Making batches even faster
  7. What are animal goods good for?
  8. Letting someone else do the feeding
  9. Common questions

Animals are the second pillar of your farm. Crops give you grain and vegetables, but the eggs, milk, wool and honey from your animal buildings open up whole families of recipes: cakes, cheeses, scarves, teas and many more. This guide covers each animal building, the feed it needs, how upgrades work, and how to keep the whole barnyard humming with as little effort as possible.

How an animal building works

Every animal building follows the same simple loop:

  1. Feed it. One feed item starts one batch. The building does nothing without it.
  2. Wait. The batch has a timer. It shows on the building, and you get a notification if you allowed them.
  3. Collect. The goods go into your barn, and you earn a flat amount of XP for the collection. Your barn needs room for the whole batch, or the collection is refused.
  4. Feed again. A collected building is idle until you feed it again.

The amount per batch equals the building’s level. A Level 1 coop lays 1 egg per feed, a Level 4 coop lays 4, and a Level 8 coop lays 8, all from the same single feed. That makes upgrades the best deal on the farm once your recipes need animal goods.

Tip: Because a batch only starts when you feed, a full set of animals is the perfect “check in every hour or two” activity. Craft a handful of feed in advance, so a visit means feed, collect, done.

The seven animal buildings

Building Unlocks Build cost Base time Product Sells for XP per collection Feed
Chicken Coop Level 9 400 15 min Egg Egg 9 5 Chicken Feed
Cow Shed Level 13 1,200 1 h 20 min Milk Milk 25 8 Cow Feed
Pigsty Level 18 2,000 1 h Pork Pork 25 10 Pig Feed
Sheep Farm Level 27 2,200 2 h Wool Wool 40 12 Sheep Feed
Goat Farm Level 33 3,000 1 h 40 min Goat Milk Goat Milk 35 16 Goat Feed
Apiary Level 43 4,200 2 h 30 min Honey Honey 50 20 Bee Feed
Silkworm House Level 51 20,000 3 h 30 min Silk Thread Silk Thread 65 25 Silkworm Feed

Build costs are in coins. The times are for a Level 1 building and get shorter with every upgrade.

Good to know: The Farm Map also has a separate Apiary building (Level 20) that fills with honey twice a day on its own. It is a different thing from the Apiary animal building above.

The feed chain

All feed comes from the Feed Mill (Feed Mill), which unlocks at Level 9 and costs 400 coins. Each feed is a quick craft from ordinary crops. The recipes unlock at the same level as their animal.

Feed Recipe unlocks Ingredients Craft time Sells for
Chicken Feed Level 9 3 Wheat, 2 Carrot 5 min 14
Cow Feed Level 13 3 Corn, 2 Wheat 10 min 20
Pig Feed Level 18 3 Potato, 2 Corn, 1 Wheat 20 min 40
Sheep Feed Level 27 2 Rice, 2 Carrot, 1 Wheat 18 min 30
Goat Feed Level 33 2 Rice, 2 Soybean 15 min 35
Bee Feed Level 43 2 Strawberry, 2 Sugarcane, 1 Cacao 25 min 50
Silkworm Feed Level 51 3 Rice, 2 Cotton, 1 Soybean 30 min 60

Two things to remember. First, feed is just crops, so it is cheap: the cost of a feed is usually under 35 coins of crop value, and a Level 8 building turns that into 8 items. Second, feed is meant to be used, not sold or delivered, because it never appears in orders, visitor requests or boat crates. Crafting feed also gives a little XP, so a stack of it is never wasted.

The Feed Mill also makes Sanctuary Feed (Level 50) for the special animals of the Sanctuary, a separate feature that opens at the same level.

Upgrades: more per batch, faster batches

Every animal building can be upgraded to Level 8. Upgrades cost coins only and happen instantly. Each level gives you:

  • +1 item per batch (level 8 means 8 items), and
  • 5% shorter batches (level 8 batches are 35% shorter than level 1).

The coin cost grows quickly, so it pays to upgrade the building whose products you use most.

Building Upgrade cost to Level 8 (total) Level 1 Level 8
Chicken Coop 51,900 1 egg / 15 min 8 eggs / about 10 min
Cow Shed 118,300 1 milk / 1 h 20 min 8 milk / about 52 min
Pigsty 212,200 1 pork / 1 h 8 pork / about 39 min
Sheep Farm 233,300 1 wool / 2 h 8 wool / about 1 h 18 min
Goat Farm 317,500 1 goat milk / 1 h 40 min 8 goat milk / about 1 h 5 min
Apiary 432,500 1 honey / 2 h 30 min 8 honey / about 1 h 38 min
Silkworm House 1,977,000 1 silk thread / 3 h 30 min 8 silk thread / about 2 h 17 min

The first upgrade of a Chicken Coop costs 800 coins, the second 1,200, then 1,900, 3,200, 6,400, 12,800 and finally 25,600. The other buildings follow the same shape with bigger numbers. A sensible order is: Chicken Coop and Cow Shed first (they feed the most recipes), then whichever animal your current favorite recipes demand.

Extra buildings

You are not limited to one of each. Each animal type lets you build additional copies at higher levels, and every copy has its own timer, feed and upgrade level.

Animal Copies unlock at Levels
Chicken Coop 9, 37
Cow Shed 13, 42, 70
Pigsty 18, 55
Sheep Farm 27, 62
Goat Farm 33, 77
Apiary 43, 83
Silkworm House 51, 91

Making batches even faster

On top of building levels, several things shorten every animal timer. They stack by multiplying:

  • Animal Productivity (Upgrades tab, Level 24): each upgrade level takes 2.5% off animal timers, up to 25% at Level 10.
  • Hay Barn (Farm Map building, Level 27): 5% per level, up to 25% at Level 5.
  • Coop perks: higher coop levels give a permanent animal speed bonus to every member.

Together with a Level 8 building, these can make a batch take less than half of its base time.

What are animal goods good for?

Animal products are used everywhere. Here is where they matter most.

  • Egg Egg: Cake at the Bakery, Egg Drop Soup and Fried Rice in the Kitchen, and five Breakfast Cart dishes such as Egg Sandwich, Farm Breakfast and Pancakes. Later it goes into Brioche, Macarons and more.
  • Milk Milk: Butter and Cheese at the Dairy, Yogurt at the Creamery, Mashed Potatoes in the Kitchen, and endgame treats like Aged Cheddar, Sweet Cream and Oat Porridge.
  • Pork Pork: Pork Chops, Smoked Pork, Smoked Sausage, Pork Stew and, later, Goulash and Bone Broth.
  • Wool Wool: Wool Yarn at the Spinning Wheel, then Woolly Hat, and in the endgame Plush Lamb and Felt Boots. Wool has fewer direct uses, but yarn leads on to Knit Scarf, Cloth and Wool Cloth.
  • Goat Milk **Goat Milk**: [Goat Butter](/tinyharvest/wiki/recipes#goat_butter), [Goat Cheese](/tinyharvest/wiki/recipes#goat_cheese), Goat Yogurt, Lavender Soap and Goat Milk Soap.
  • Honey Honey: by far the most versatile product, with over 50 recipes: teas at the Tea House, tonics and salves at the Apothecary, syrups and toffees, and many endgame dishes. Keep a stock.
  • Silk Thread **Silk Thread**: only a few recipes, but valuable ones: Silk Ribbon and [Silk Cloth](/tinyharvest/wiki/recipes#silk_cloth), which together make the Couture Gown, plus Bamboo Silk at the Loom.

Animal goods are also welcome in Valley projects. The Lake, the Airport and the Spire all ask for a stack of “Animal Goods” in their construction bars.

Letting someone else do the feeding

  • Collect All / Feed All. The animals screen has buttons to collect from every ready building and to feed every hungry one with a single tap.
  • The Animal Tender (Level 27) is a helper called Young Finn. You choose up to three products and a stock target for each, and he collects and feeds your buildings to keep your barn stocked, as long as you have feed and space. He works for a limited time that you buy with a Helper Potion (8 hours) or diamonds (24 hours, 3 days or 7 days), and he catches up on work for up to 4 hours after you have been away.

Common questions

  • “Why is my animal not producing?” Almost always because it has not been fed since the last collection.
  • “Can I sell feed?” You can, but you should not: nothing in orders or boats asks for it, and its value is tiny next to the animal goods it unlocks.
  • “Which animal should I upgrade first?” The one that your best-paying recipes use. For most players that starts with chickens and cows, then honey.
  • “Barn full?” Collections need space for the whole batch. Deliver orders or sell extras and try again.

For the money side of animals, see Making Coins; for crafting the goods, see Crafting & Buildings.