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A tiny indie studio

Cozy games, grown together with our players.

We are Simon and Ioannis. We make calm, fair games where the community comes first — no timers, no dark patterns, no fine print.

  • 4.7 from 600+ ratings
  • No forced ads
  • No energy timers
What we stand for

Four promises we build every feature around

Big studios optimise for minutes played. We optimise for how you feel when you put the phone down.

Community first

Our players shape the games. Ideas from Discord become features, and we talk to you before big changes land — not after.

Radically transparent

We say what we are working on, what is coming next and how the games make money. No hidden mechanics, no fine print.

Cozy, never stressful

No energy timers, nothing that withers while you are away, no fail states. Play for five minutes or an evening — both are fine.

Fair by design

No forced ads and no pay-to-win. What you can buy is shown up front, with the real price, and never tips the scales.

Our games

Small worlds, made with a lot of care

Tiny Harvest app icon
Out now · iOS & Android

Tiny Harvest

Your cozy farming adventure begins here.

Grow crops, craft goods, fill orders and explore the valley — at your own pace. Free to play, no ads, and playable offline anytime.

  • Free to play
  • No forced ads
  • Plays offline
  • iOS & Android
Explore Tiny Harvest
Tiny Hospital app icon
In development

Tiny Hospital

Two Point humour, without the pressure.

A cozy hospital sim for iOS. Nobody dies, nobody goes bankrupt, and the worst disease is a personal raincloud.

  • No fail state. Rooms without staff run slower but never block. Coins never go negative.
  • Nobody gets angry. Impatient patients simply fall asleep — and leave you a voucher for a bigger tip next time.
  • Orders never expire. The town board waits for you. Take your time.
Visit the hospital
Built in the open

How an idea from our community ends up in the game

No black box. This is the loop every update goes through.

  1. 1

    You share it

    Ideas, bugs and wishes land in our Discord — the place where we talk with players directly.

  2. 2

    We plan in the open

    We explain what we will build, what we will not, and why. Every decision has a reason you can read.

  3. 3

    We build and test

    Every feature goes through a separate test build before it reaches the stores, so updates arrive polished.

  4. 4

    It ships as a season

    Updates arrive as themed seasons and events. The in-game “What’s New” notes say exactly what changed — including the parts you might not like.

Tiny Harvest seasons so far

Frosty Fields
Spring Bloom
Blossom Festival
Verdant Valley
Honey Hollow
Sunny Shores
Harvest Fair
Golden Grove
Pumpkin Moon
Our promise

Things you will never find in a TinyIndie game

We write them down so you can hold us to them. If we ever slip, tell us in Discord — loudly.

Read the full promise
  • Forced ads between you and your game
  • Energy timers that tell you to stop playing
  • Crops, patients or progress that punish a break
  • Pay-to-win items or hidden odds
  • Prices you only see after you tap “buy”
  • Big changes without talking to you first
The team

Two developers, one idea of fair games

TinyIndie is just the two of us. When you write to us in Discord, you are talking to the people who actually build the game.

SG

Simon Grimm

Creator of Tiny Harvest

Simon built Tiny Harvest on his own as a passion project — a farming game without forced ads or timers — and keeps growing it together with its community.

IP

Ioannis Preis

Building Tiny Hospital

Ioannis is building Tiny Hospital, a cozy hospital sim where nobody dies, nobody goes bankrupt and the worst disease is a personal raincloud.

Community first

Pull up a chair. The kettle is on.

Our Discord is where ideas turn into features, bugs get squashed and new seasons are announced first. Come say hi — we would love to hear what you think.