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The Spire

A seasonal tower of up to 500 floors: clear contracts, earn Ascension Points for permanent bonuses, and climb the season ranks.

The Spire is the last Valley building you can restore so far. Once it stands (Level 80, after the Airport), it becomes a seasonal tower: every season you climb it floor by floor, and the higher you get, the better your season rewards. What it takes to restore it is in the Valley buildings table.

Seasons

  • A season runs for 6 weeks, followed by a 1-week break.
  • Every season starts a new climb. Experienced climbers start higher: a lifetime best of floor 50, 100, 200 or 300 lets you begin at floor 6, 11, 16 or 21.
  • The tower has 500 floors. Each season also has a theme that shifts which tasks come up more often.

Floors

Each floor is a contract. Clear it, collect its reward (XP, coins, sometimes materials, and Ascension Points), and the next floor opens.

Floor type What it asks
Supply Deliver goods of a category until a bar is full
Expedition Finish Mine runs, some at a minimum depth
Forge Finish jobs at the Blacksmith
Dispatch Send Airport flights filled to a set level
Keystone A bigger contract on floors 10 to 40
Clearance Floor 50 and every tenth floor after it

A Clearance floor is a gate. It asks you to hold a number of Seals, which are items taken to Gold, Platinum or Mythic in your Mastery Album, and to pay a coin toll. Part of the tolls you paid comes back as coins at the end of the season.

Ascension

Floors and season tiers pay Ascension Points (AP). You spend them in the Ascension tree, five tracks of ten permanent bonuses each:

Track Improves
Harvest Crop growth and animal output
Expedition Mine run time and double drops
Commerce Order coins and order XP
Craft Crafting, Refinery and Blacksmith speed
Ascent Floor rewards, Clearance tolls, checkpoints

Nodes cost 1 to 18 AP and open in order. The deeper nodes also need a lifetime best floor.

Season rewards

Your highest floor sets your season tier, from Bronze (floor 10) through Silver, Gold, Platinum, Diamond, Mythic, Ascendant (floor 300) and Celestial to Zenith (floor 500). Higher tiers pay AP, diamonds, materials, Forge Flux and gear. The season ranks pay extra diamonds and AP to the top climbers, and the top three earn a monument for the farm.

Your lifetime progress also earns the Spire badge on your player card, and titles from Spire Climber to Spire Champion. See the Trophies & Titles guide.

Tip: Gold items in the Mastery Album double as Seals, so a full album makes the Clearance gates much easier.