The Valley tab is visible from the start as a preview, and restoration opens at Level
30. The Valley holds a chain of big buildings that you restore in order: each one
needs the previous one to be finished.
| Building | Level | Needs first | Opens |
|---|---|---|---|
| The Lake | 30 | none | Fishing, Bait Shack, Fisher’s Kitchen |
| 40 | The Lake | Mine runs, ores and the Exchange | |
| The Refinery | no level | The Mine | Ingots and cut gems |
| The Blacksmith | 52 | The Refinery | Explorer gear |
| 70 | The Blacksmith | Flights that bring back rare materials | |
| 80 | The Airport | A seasonal tower to climb |
A seventh building, the Ruins, is still silent.
How restoring works
- Open the Valley tab and tap the next building.
- Each building has a few contribution bars, one per category (Construction Materials, Crafted Goods, Animal Goods, Raw Stone & Ore, Raw Ore, Refined Materials).
- Hand in items that fit a category. Harder and rarer items count for more points than simple ones.
- When every bar is full, the building is restored and its feature opens right away.
You can contribute a little at a time. Progress is never lost, so it is fine to drop in spare goods whenever your barn is full.
The bars grow with each building:
the Lake needs 180 points in total, The Spire 1,900. The
exact amounts per category are in the
Valley buildings table and the
Valley & Town guide.
Rewards
- Every restored building opens its own part of the game.
- Restoring buildings earns titles such as Pond Restorer, Shaft Breaker, Runway Boss and Spire Keeper.
- From Level 50, every tenth level adds 15 space to your Valley storage.
Tip: Keep a small stock of animal goods and crafted items. Almost every building asks for them, and handing in finished goods fills the bars much faster than raw crops.
