
Community first
Our players shape the games. Ideas from Discord become features, and we talk to you before big changes land — not after.
Trust is easy to promise and easy to lose. So here is, in writing, how we build our games — so you can hold us to it.

Our players shape the games. Ideas from Discord become features, and we talk to you before big changes land — not after.

We say what we are working on, what is coming next and how the games make money. No hidden mechanics, no fine print.

No energy timers, nothing that withers while you are away, no fail states. Play for five minutes or an evening — both are fine.

No forced ads and no pay-to-win. What you can buy is shown up front, with the real price, and never tips the scales.
Tiny Harvest is free to play. It earns money through optional purchases like cosmetics — which only change how you look to yourself and others and never affect the economy or competition. No forced ads.
Whatever something costs, you see it up front. No bait-and-switch, no mystery currency maths hidden behind a button.
If something has a chance of a rarer reward, we show you the odds in the game. Nothing is left to guesswork.
No crops that wither, no energy timers, no patients who leave angry. Life comes first; the game waits.
The in-game “What’s New” notes say what changed and why — including balancing changes you might not like.
Ideas from the community are read by the people who build the game. If we decide against one, we say so and explain why.
The questions players ask us most — answered without marketing speak.

No. In Tiny Harvest, paid cosmetics only change how you look to yourself and others — they have zero effect on the economy or on competition. Tiny Hospital will follow the same rule.
Tiny Harvest has no forced ads. Nothing pops up between you and your farm.
No. Crops never wither and there are no energy timers. Your progress waits for you.
Yes, Tiny Harvest works offline. Social features like coops, chat and the market need a connection.
Join our Discord. That is where we talk with players, collect ideas and answer questions.
When it is ready and fun — we would rather ship late than ship something stressful. The first playable version exists; progress updates go to our Discord first.
Tell us. Seriously — in Discord, publicly, and as loudly as you like. That is what this page is for.