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Our promise

Fair, cozy and out in the open

Trust is easy to promise and easy to lose. So here is, in writing, how we build our games — so you can hold us to it.

Community first

Our players shape the games. Ideas from Discord become features, and we talk to you before big changes land — not after.

Radically transparent

We say what we are working on, what is coming next and how the games make money. No hidden mechanics, no fine print.

Cozy, never stressful

No energy timers, nothing that withers while you are away, no fail states. Play for five minutes or an evening — both are fine.

Fair by design

No forced ads and no pay-to-win. What you can buy is shown up front, with the real price, and never tips the scales.

In practice

Six commitments, in plain words

  1. 01

    We tell you how we make money

    Tiny Harvest is free to play. It earns money through optional purchases like cosmetics — which only change how you look to yourself and others and never affect the economy or competition. No forced ads.

  2. 02

    Prices are visible before you tap

    Whatever something costs, you see it up front. No bait-and-switch, no mystery currency maths hidden behind a button.

  3. 03

    Chances are published

    If something has a chance of a rarer reward, we show you the odds in the game. Nothing is left to guesswork.

  4. 04

    Breaks are never punished

    No crops that wither, no energy timers, no patients who leave angry. Life comes first; the game waits.

  5. 05

    Changes come with an explanation

    The in-game “What’s New” notes say what changed and why — including balancing changes you might not like.

  6. 06

    Your feedback goes somewhere

    Ideas from the community are read by the people who build the game. If we decide against one, we say so and explain why.

FAQ

Straight answers

The questions players ask us most — answered without marketing speak.

Are your games pay-to-win?

No. In Tiny Harvest, paid cosmetics only change how you look to yourself and others — they have zero effect on the economy or on competition. Tiny Hospital will follow the same rule.

Do you show ads?

Tiny Harvest has no forced ads. Nothing pops up between you and your farm.

Will my farm suffer if I take a break?

No. Crops never wither and there are no energy timers. Your progress waits for you.

Can I play offline?

Yes, Tiny Harvest works offline. Social features like coops, chat and the market need a connection.

How do I suggest a feature or report a bug?

Join our Discord. That is where we talk with players, collect ideas and answer questions.

When is Tiny Hospital coming out?

When it is ready and fun — we would rather ship late than ship something stressful. The first playable version exists; progress updates go to our Discord first.

Community first

See something that breaks a promise?

Tell us. Seriously — in Discord, publicly, and as loudly as you like. That is what this page is for.