No fail state
Rooms without staff run slower but never block. Coins never go negative.
A cozy hospital sim for iOS. Nobody dies, nobody goes bankrupt, and the worst disease is a personal raincloud.
All the fun of running a hospital, none of the stress. These rules are built into the game itself, not just the marketing.
Rooms without staff run slower but never block. Coins never go negative.
Impatient patients simply fall asleep — and leave you a voucher for a bigger tip next time.
The town board waits for you. Take your time.
The job board shows three candidates a day, each with a visible price. What you see is what you get.

A quick chat and a look over the glasses: the first diagnosis for every case.

On her tea break. Please remain calm. Nurse Capy certainly is.

Always rolling in with exactly what is needed, snacks included.

Builds your rooms. Once fixed a squeaky door that wasn’t squeaking.
Every patient arrives with something silly. Every patient goes home cured.

A small, very offended cloud that only rains on its owner.
Treatment: Cloud Catcher

Head stuck in a shimmering soap bubble. Every question arrives as a blub.
Treatment: Bubble Pop Chamber

Lid on the head, whistles under stress. Urgently needs a quiet cuppa.
Treatment: Hug-o-Matic

Every hiccup is a tiny rainbow. Pretty, but exhausting.
Treatment: Rainbow Distiller

The quills turned into spaghetti overnight. Al dente.
Treatment: Giggle Scanner + Hug-o-Matic

Glows with every idea, and sadly has a great many ideas.
Treatment: Giggle Scanner + Snooze Pod

Catches personal rainclouds and gives them a better home.

A gentle pop and the bubble is gone. Also a lovely bath.

The warmest armchair in town.

Bottles every hiccup. The rainbows go to the gift shop.

Tickles the truth out of tricky cases.

A moon-shaped bed for overthinkers. Lights out, ideas off.
The first playable version exists: patients arrive, get diagnosed and go home cured, you build rooms and hire staff, and your hospital keeps working while you are away. Next up are more cases, sound, a second location and the final in-game art.
There is no release date yet. We would rather ship late than ship something stressful.

Progress updates and sneak peeks land in our Discord first. Come tell us which silly ailment you would like to see next.